Kerb Logic
Don't drive. Think. Think like a racer. Be the mind behind the wheel.
Pick your braking point, your line and your gear. Beat AI drivers who each have their own style. Close testing is open: create a free account and play in your browser.
About the game
Decisions, not steering
Every corner is a plan: where to brake, where to clip the apex, when to get on the power.
Real racing problems
Tyre wear, fuel, weather and traffic change what the right plan is, lap after lap.
16-bit look
Chunky retro graphics on top of real elevation data. Best played in landscape.
Account
Leaderboard
| # | Driver | Best lap |
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Credits
Game design and development: Martin Fox Junek
Built with Claude, an AI assistant by Anthropic.
Third-party credits: Track layouts: f1-circuits GeoJSON (T. Bacinger, MIT); Map data © OpenStreetMap contributors (ODbL 1.0), via the Racingsim project. Elevation: Produced using Copernicus data and information funded by the European Union (EU-DEM v1.1); © SPW, Relief de la Wallonie MNT 2021-2022 (CC BY 4.0); © GeoBasis-DE / LVermGeoRP (DGM1, dl-de/by-2.0). Fonts: Press Start 2P, VT323 and Inter (SIL Open Font License). 3D engine: three.js (MIT).